Sunday, 18 March 2012
What the hell is that noise?
You know, I'm still not sure I'm sold on Prometheus being a full-blown masterpiece - in spite of Ridley Scott's lofty claims about adressing the origins of humanity and bridging the gap between science and religion, the scenario so far seems awfully like a retread of the original Alien - crew of spaceship reconnoitre an alien planet, discover a terrible secret, carry it onboard the ship with them, and Weyland-Yutani executive probably has undisclosed, less-than-savoury aspirations. With that said, if the film does as good a job at cranking up tension and intensity as this trailer does, we could be in for something extraordinary.
Fingers crossed, between this, The Avengers and The Dark Knight Rises, 2012 could be set to compensate for 2011's relatively lacklustre summer blockbuster season. Well... then again...
The title was ironic about four years ago.
I´ve been mixing my ass off and things are going smooth and steady now and the
album will be released late summer. Stay tuned for bigger updates about the
album (or should we say "albums", wink wink!) - Jari Mäenpää, Wintersun
It may have been a while since my first run at this blog, but at least two things haven't changed: Wintersun still haven't released their almost impossibly hyped sophomore album Time after half an eternity of delays and setbacks, and I'm still waiting for it with bated breath. I can't think of a single other metal band who have had a eight-year gap between two albums without having split-up and subsequently reformed; the closest I can come up with are the seven years between Judas Priest's Painkiller in 1990 and Jugulator in 1997. As such, it speaks to just how much goodwill Wintersun's self-titled debut generated back in 2004 that there are still people on tenterhooks to hear more, although Jari's claims that the delays are partly due to the album's insane technical specs (500 tracks per song is the soundbite - for reference, Nightwish's Imaginaerum had about 350) haven't hurt either.
But it looks like the 'Sun is finally being glimpsed after a very long night. As you can see above, Jari's now saying late summer this year, and although deadlines have been broken numerous times before, the signs are positive that this time it's for real. Mixing is apprently going smoothly, they're slated to play a headline European tour in autumn which I doubt organisers would go for if there wasn't a long awaited album release to support it, and "late summer" is only five and a half months at the absolute most. A promo track or a compilation of samples would really seal the deal, but it seems that at long last the planets have aligned.
That sly little "or should we say 'albums'" is interesting in its ambiguity. Has Time filled out to two discs in the process of mixing and the term "double album" just doesn't exist in Finnish nomenclature? Or is a follow up already on the cards. Enticing stuff in either case.
As to what we should actually expect... well, as much of a fiasco as the creation of this record has been, and in spite of the tendency of media with really overlong gestation periods to end up exhibiting a kind of "Spruce Goose" effect, I'm still optimistic. Based on the numbers Jari's been throwing around for years, the album sounds like a behemoth of unprecedented proportions, and with the music made as massive and epic as possible being the subject of some one-upmanship in metal these days (see: Blind Guardian, Nightwish, Therion, Epica, Rhapsody of Fire, Virgin Steele, and pretty much the entire prog metal scene since Images and Words), it should be something to see a record that takes this tendency to its remotest extreme ever if nothing else. That, and the live bootlegs of the track The Way of the Fire that surfaced last summer were incredible. Even with awful sound quality, the song is a joy to listen to, and hearing it with crisp, heavy, clearly distinguished production and orchestration that's more than a semi-audible aural smudge ought to render it easily the best thing they've ever done. Yes, I realise that includes both Starchild and Winter Madness. I love the debut album, but in some ways it feels like a proof of concept for bigger and better things. Wintersun's sound is overwrought and over-the-top by nature, and as long as Jari embraces that sound and channels it correctly, he only stands to gain from making Wintersun more massive, glossy and grandiose.
It's unreasonable to hope for any album to bear up under eight years of expectations, but I can't help but set the bar high. Worst case scenario (other that another delay), Time ends up being an elaphantine monument to creative hubris that buckled under the weight of its own ambition, which still sounds more interesting than the workaday bullshit which makes up 95% of the Nuclear Blast roster. Best case, it tears the universe a new arsehole and leads us to a brave new world of epic melodic death metal. Either way, it'll be a day one purchase for me, and if you love metal, it should be for you too.
Thursday, 8 March 2012
Wednesday, 7 March 2012
The Questionable Truth
Those among you who haven't yet laughed today, you're welcome.
Monday, 5 March 2012
The conclusion to the biggest videogame trilogy of this generation (no, the other one).
It's certainly taken us long enough to get here, but at last details on the climactic installment in the Assassin's Creed franchise are starting to flow thick and fast. After being confirmed by developer Ubisoft only a few days ago, here we get our first glimpse of the series' fresh setting, that of America in the throes of the Revolutionary War, and of out newest hooded protagonist, ostensibly named Connor.
George Washington himself seems to be making an appearance at the end of the clip here, begging the question of exactly how the backdrop ties in with the series' ongoing conflict between the Assassin brotherhood and the Templar order. Obviously we don't now much yet about story or motivations, which will doubtlessly be revealed in dribs and drabs as we inch towards the game's prospective release date of October 30th (I'll be disappointed if they don't do something with the Adam Weishaupt conspiracy theory though, that one's ripe for the picking). What we do know is that all of the dangling plot threads, including the journey of Desmond, the modern-day Assassin being made to relive the genetically inherited memories of his ancestors, are due to be tied up in this installment. Ubisoft kind of have to, after all; the end of AC2 tied the series' conspiracy obsessed narrative in with the events of December 21st, 2012, and as such, the series needs to explain its entire elaborate fiction before that date ceases to be in the future.
Gameplay-wise, this installment looks to represent something of a paradigm shift for the franchise, moving away from the densely packed, parkour-friendly European cities that have characterised proceedings until now and moving instead towards the natural environments of the American frontier. It looks to be going a little Red Dead Redemption, with emphasis placed on traversing and surviving unpopulated swathes of wilderness (one gameplay element is apparently killing wild animals for their pelts). All sounds pretty badass to me - Brotherhood and Revelations, while fun, often felt a bit claustrophobic, confining the player to Rennaissance Rome and Constantinople respectively, and this could be the breath of open air the series needs. And of course, the game looks great. Assassin's Creed has always been a handsome series, but in recent years it's lagged behind the very best of the best in terms of technical performance. No more, it seems. That entire trailer was made using the in-game engine, and in terms of the level of detail in environmental effects in particular, it just looks like a step up from previous entries.
All due respect to Mass Effect 3, but for me, this is the videogame event of 2012. Assassin's Creed is damn near the most intriguing and refreshing blockbuster franchise in all of gaming, and its continued success is one of those things that renews my faith in the taste of the consuming public. It's one of the few attempts at a story-driven, high production-value series of games that presents an alternative to the drab, monosyllabic uber-machoism that characterises most Western gaming and the syruppy, rainbow-vomit melodrama that's a staple of the Japanese gaming diet; offering characters who are badass and masculine while still being charismatic and likeable, environments that are colourful and pretty but still feel tangible and lived in. There has been criticism of the series' lack of innovation and forward movement over the course of the last two, non-numbered installments on both the level of story and gameplay, but I don't really see that as a problem. Returning to the universe of Assassin's Creed year on year has felt like watching successive seasons of a really well planned TV show, one that reveals its secrets slowly and deliberately, methodically building to that one big payoff.
Now that payoff is finally on its way. October 30th can't get here fast enough.
Friday, 24 February 2012
Don't see nothin' in need of redeemin'.
If you care now, have ever cared, or are ever planning to care about the state of contemporary martial arts cinema, then I probably don't need to tell you that you should already be psyched out of your mind for The Raid. If, however, you've managed to miss out so far on the buzz for the single most important hardcore action movie in a decade at least (I think Ong-Bak has finally met its match), then here's the lowdown: this is the second collaboration between rising Indonesian martial-arts star Iko Uwais and Welsh-born writer-director Gareth Evans, the first being 2009's Merantau, itself a pretty respectable if unspectacular riff on Ong-Bak that served mainly to introduce the viewing public to the underexposed native Indonesian martial art silat.
Wednesday, 22 February 2012
Metal Gear Solid 5: The Misadventures of Colonel Campbell, Geriatric Cyborg Ninja
WARNING: HUGE FUCK-OFF METAL GEAR SOLID 4 SPOILERS INCOMING.So, it seems that Metal Gear is happening again. Kojima Productions is on the lookout for "engineers, artists and game creators" to help create a new installment of auteur designer extraordinaire Hideo Kojima's massively popular and utterly insane stealth game franchise. We don't know when, but it does look like Kojima could be shooting for the next generation of consoles - the IGN article does mention "next-gen gaming engine technology" to use with the studio's in-house FOX engine, although that's a slightly ambiguous statement as by some quirk of memetic nomenclature, the current console generation has never really stopped being referred to as "next-gen." Nevertheless, it looks like we're due for a few firsts in the Metal Gear franchise, what with the game seemingly being developed for both consoles and PC and with an apparent emphasis on collaboration between East and West, with work locations listed in both Japan and California.