Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

Monday, 5 March 2012

The conclusion to the biggest videogame trilogy of this generation (no, the other one).




It's certainly taken us long enough to get here, but at last details on the climactic installment in the Assassin's Creed franchise are starting to flow thick and fast. After being confirmed by developer Ubisoft only a few days ago, here we get our first glimpse of the series' fresh setting, that of America in the throes of the Revolutionary War, and of out newest hooded protagonist, ostensibly named Connor.

George Washington himself seems to be making an appearance at the end of the clip here, begging the question of exactly how the backdrop ties in with the series' ongoing conflict between the Assassin brotherhood and the Templar order. Obviously we don't now much yet about story or motivations, which will doubtlessly be revealed in dribs and drabs as we inch towards the game's prospective release date of October 30th (I'll be disappointed if they don't do something with the Adam Weishaupt conspiracy theory though, that one's ripe for the picking). What we do know is that all of the dangling plot threads, including the journey of Desmond, the modern-day Assassin being made to relive the genetically inherited memories of his ancestors, are due to be tied up in this installment. Ubisoft kind of have to, after all; the end of AC2 tied the series' conspiracy obsessed narrative in with the events of December 21st, 2012, and as such, the series needs to explain its entire elaborate fiction before that date ceases to be in the future.

Gameplay-wise, this installment looks to represent something of a paradigm shift for the franchise, moving away from the densely packed, parkour-friendly European cities that have characterised proceedings until now and moving instead towards the natural environments of the American frontier. It looks to be going a little Red Dead Redemption, with emphasis placed on traversing and surviving unpopulated swathes of wilderness (one gameplay element is apparently killing wild animals for their pelts). All sounds pretty badass to me - Brotherhood and Revelations, while fun, often felt a bit claustrophobic, confining the player to Rennaissance Rome and Constantinople respectively, and this could be the breath of open air the series needs. And of course, the game looks great. Assassin's Creed has always been a handsome series, but in recent years it's lagged behind the very best of the best in terms of technical performance. No more, it seems. That entire trailer was made using the in-game engine, and in terms of the level of detail in environmental effects in particular, it just looks like a step up from previous entries.

All due respect to Mass Effect 3, but for me, this is the videogame event of 2012. Assassin's Creed is damn near the most intriguing and refreshing blockbuster franchise in all of gaming, and its continued success is one of those things that renews my faith in the taste of the consuming public. It's one of the few attempts at a story-driven, high production-value series of games that presents an alternative to the drab, monosyllabic uber-machoism that characterises most Western gaming and the syruppy, rainbow-vomit melodrama that's a staple of the Japanese gaming diet; offering characters who are badass and masculine while still being charismatic and likeable, environments that are colourful and pretty but still feel tangible and lived in. There has been criticism of the series' lack of innovation and forward movement over the course of the last two, non-numbered installments on both the level of story and gameplay, but I don't really see that as a problem. Returning to the universe of Assassin's Creed year on year has felt like watching successive seasons of a really well planned TV show, one that reveals its secrets slowly and deliberately, methodically building to that one big payoff.

Now that payoff is finally on its way. October 30th can't get here fast enough.

Wednesday, 22 February 2012

Metal Gear Solid 5: The Misadventures of Colonel Campbell, Geriatric Cyborg Ninja

WARNING: HUGE FUCK-OFF METAL GEAR SOLID 4 SPOILERS INCOMING.

So, it seems that Metal Gear is happening again. Kojima Productions is on the lookout for "engineers, artists and game creators" to help create a new installment of auteur designer extraordinaire Hideo Kojima's massively popular and utterly insane stealth game franchise. We don't know when, but it does look like Kojima could be shooting for the next generation of consoles - the IGN article does mention "next-gen gaming engine technology" to use with the studio's in-house FOX engine, although that's a slightly ambiguous statement as by some quirk of memetic nomenclature, the current console generation has never really stopped being referred to as "next-gen." Nevertheless, it looks like we're due for a few firsts in the Metal Gear franchise, what with the game seemingly being developed for both consoles and PC and with an apparent emphasis on collaboration between East and West, with work locations listed in both Japan and California.


Now, I'm a pretty ardent Metal Gear Solid fan, and I wish I could say I was turning cartwheels at this news, but for one minor yet significant detail: the series is absolutely over. In fact, you'd be hard pressed to find a series that's over in terms more absolute than this one. 2008's MGS 4: Guns of the Patriots didn't so much draw a line under the narrative dating back to 1987 as it did carve a fissure under it a mile deep. The Patriots were destroyed and their system of control decommissioned! Revolver Ocelot is dead! Solidus is dead! Liquid is really really dead! Major Zero is dead! Vamp is dead! They brought Big Boss back to life for 20 minutes only to make him even more thoroughly dead! Snake was left with a year left to live at the outside! Raiden got decyborgified and reunited with his wife and child to lead a nonviolent life! Meryl got married to that annoying twat! Everything was explained, revealled and resolved in painstaking, borderline OCD detail. Every theme discussed, there was a conclusive statement made about. There is literally not a single card left in this universe's deck.


I honestly don't know what to make of Hideo Kojima sometimes. Here, he's created one of the deepest and most complex stories in videogame history, not to mention dedicated a quarter-century of his life to it, and yet he seems to have remarkably little regard for the integrity of his creation. Yes, I have the same reservations about the upcoming Metal Gear Rising: Revengeance, but then, that game was outsourced to another developer and seems unlikely to retroactively undo MGS4's herculean effort at tying everything up given that it's a spin-off whose status as canon is dubious. Anything more closely tied to series continuity, however, seems to me bound to end in disaster. The image of Big Boss above might indicate we're doing prequels again, as in MGS3 and the two PSP releases, but then, that well's pretty much tapped at this point too. I mean, what else is there left to reveal about the events of Big Boss' life in the 60s and 70s without becoming redundant? One possibility might be a game centred around The Boss' exploits during World War II, but then, she was supposed to have been eight months pregnant during her operations then, and a game where you control a heavily pregnant woman lugging her belly around the French countryside slitting Nazi throats has even greater potential for bathos than a game with the word "Revengeance" in its name.


I know Kojima's gone on record as saying that MGS4 wasn't the conclusion he'd wanted for the series, both in terms of gameplay and story, and I respect the fact that he wants to make the "ultimate" MGS. But I'd much rather see him explore these ideas in a new IP, rather than continue a story that's he's done everything in his power to ensure can't possibly be continued. Drawing everything to a gigantic grand finale in MGS4, and then going ahead and making MGS5 anyway because the conclusion wasn't entirely satisfactory has the uncomfortable feel of George Lucas-esque revisionism. How are players supposed to feel any sort of closure from these games with the knowledge that it could all be undone in a couple of years when another installment comes along? I mean OK, Friday the 13th fans have been doing it for decades, but I really don't want to know how the mind of a die-hard Friday the 13th fan functions. That's a dark and scary place to go.


Oh, and one more thing. Hideo, if you're absolutely committed to bringing the world another MGS title, would you at least consider postponing it until after maybe making that new game in that other franchise that you've been jerking fans (myself included) around over for the better part of a decade now? I don't want to come across like an entitled fanboy, but there's a limit to how much I can be teased.